SEAS Help System
|Introduction:||About||Getting Started||How To|
|Topics:||Concepts||Template Style Guide||Frequently Asked Questions|
|Viewers:||Manager||Publication Information||Situation Information|
|Multi. Arg.||Uni. Arg. Derivative Question||Uni. Arg. Primitive Question|
|Multi. Tmp.||Uni. Tmp. Derivative Question||Uni. Tmp. Primitive Question|
|Table Viewer||Summary Viewer||Memos|
|Collection Manager||Collection Viewers||Merging Tool|
TIP: Click on the buttons and symbols in the images to view the corresponding glossary entries.
The SEAS Object Manager is responsible for the creation, copying, deleting, retrieval, importing, and opening of SEAS arguments, templates, and collections. There is a button in the toolbar for each of these operations.
The print button on the toolbar prints this display and the logout button dismisses this display and ends your session with the SEAS Server. On the right of the tool bar, the Personal Information button invokes the User Information Viewer/Editor (below) and the Help button invokes this Help system.
The SEAS User Information Viewer/Editor is where you review/update your contact information, password, home collection, and preferred way of viewing various SEAS objects. All of the contact information fields are directly editable. To change your SEAS password, enter your old Password, your new password once under New Password, and a second time under Verify New Password. Your Home Collection is chosen by clicking on the adjacent discovery button which invokes a browser where a collection is selected. The Preferred Viewer is the viewer that will be used when an argument or template is opened from the SEAS Object Manager or Collection Viewer; your choices include Hierarchical, Table, and Summary. The Preferred Collection View is the way that collections will be viewed (i.e., Tabularly or Graphically) when opened from the SEAS Object Manager or Collection Viewer. The Graphic Style is selected by clicking on Color or Monochrome; when Monochrome is selected, progressively darker shades of gray replace the green-to-red color scale in the depiction of multi-dimensional arguments as starbursts/constellations, uni-dimensional arguments as navigation maps, and multi- and uni-dimensional arguments as tables. The displaying of informative Tips (like the ones seen above) is turned on/off by clicking on the Yes/No options. [High SEAS Only:
[High SEAS Only: If the Tabbed Interface option is invoked, then SEAS will open objects as tabs within the same browser window (see below), rather than opening them in new browser windows. You move from open object to open object by clicking on the corresponding tab; you can rearragne the tabs by dragging them left or right; you eliminate a tab by clicking on the Xed box on its right side; if an object has a long name, then the full name may not show on the tab, but placing the cursor over the tab and pausing will cause the tab to expand, revealing the whole name. The Tabbed Interface makes it easier to keep track of open objects, and reduces clutter on your computer desktop. ]
Retrieved objects (including the your home collection, Recent-Objects, and Arguments, Templates, and Collections matching the parameter settings summarized immediately below the toolbar) are listed hierarchically in the lower portion of this display. Within this hierarchy, multi-dimensional arguments/templates have their uni-dimensional components as children; uni-dimensional arguments have their evidence, exhibits, and discovery tools as children; uni-dimensional templates have their discovery tools as children; collections have their contents as children. Items that have other items below them in the hierarchy that are not currently visible, have a + button adjacent to them; clicking on the + button will reveal the items that are immediately below this item in the hierarchy and will change the + to a - button; clicking on a - button causes the item displayed below the associated items to be hidden and causes the - button to be replaced with a + button. When there are too many objects at a given level to conveniently display them all, only an alphabetic range of them are shown with an up arrow button at the beginning of the range, or a down arrow button at the end of the range, or both. Each arrow button is labeled with the number of visible items at that level and the total number of items. Clicking on the up arrow button will move the visible range alphabetically backwards and clicking on the down arrow button will move the visible range alphabetically forward. The visible range can be moved to start with those that begin with a given letter by clicking on the corresponding letter in the alphabet displayed immediately above the retrieved objects. When the cursor is positioned over objects representing arguments, templates, or collections, the associated situation and publication information is displayed in a pop-up. Thus, using these buttons, the hierarchy of currently retrieved objects can be incrementally browsed and explored.
Every object viewed in the SEAS Object Manager includes an icon and that icon can have a signal flag and/or memo overlaid on it. In the case of collections, a flag/memo is shown if any of its member objects have a flag/memo displayed. This carries down through collections in collections in collections Thus, if you place objects in your home collection, your home collection will be annotated with a flag/memo if anything within it is so annotated. As such, this provides a signaling mechanism, drawing your attention to those objects so annotated. Signal flags are always displayed; memos are only displayed if they are visible and this is (partially) determined by the current search parameters (see Retrieving Objects below).
By clicking on the name or adjacent icon of an argument, template, collection, exhibit, evidence, discovery tool, or memo, that object will be opened in the preferred Viewer/Editor; in the case of exhibits and evidence, clicking on the icons will open them but clicking on their name will open the underlying document on which they are based (if available). By first clicking on the copy, delete, or rename button and then on a retrieved object, the corresponding action is performed on the selected object. Clicking a second time on a button before clicking on an object will cancel the action. Pushing the copy button, followed by selecting an argument, template, or collection, will bring up the Copy Argument/Template window. To create a copy of the object in the From field, enter a new name in the To field, followed by pushing the copy button. If the object being copied is an argument, then you can elect to copy the underlying template by selecting the Copy Template option and/or copy any supporting arguments used as an exhibit or evidence by selecting the Copy Evidence option. Pushing the cancel button dismisses this window without creating a new object.
Pushing the rename button, followed by selecting an argument, template, or collection, will bring up the Rename SEAS Object window. To rename the object in the From field, you enter a new name in the To field, followed by pushing the rename button. Pushing the cancel button dismisses this window without renaming the object.
Pushing the delete button, followed by selecting an argument, template, or collection, will bring up the Delete SEAS Object window. If the selected argument/template is multi-dimensional, then this window lists each Component along with whether or not it is Used elsewhere? as a component of another multi-dimensional argument/template, its Authors, it Audience, whether it is Published?, and whether it is Deletable?. A component can be deleted if it is unused elsewhere, is unpublished, and you are an author. The Delete Components option allows you to elect to delete the deletable components. Pushing the delete button causes the selected object to be deleted along with any deletable components if that option was selected. Pushing the cancel button dismisses this window without deleting any objects.
Pushing the new button will bring up the New SEAS Object window. To create a new object, select the Type of object to create (see below), enters a Name for the new object in the expanded dialog, and, in the case of an argument (see below), selects the Template upon which it is to be based, followed by pushing the new button. Pushing the Discovery button invokes a browser to identify a template on which to base a new argument, while the Trash button clears the entry. Pushing the close button, before the new button, dismisses this window without creating any new objects.
In the case of a uni-dimensional template (see below), you also must specify the Structure of the new template and the Situation Type to be employed. The skeletal structure is specified by a series of numerical entries indicating the number of Questions Per Branch that support each question higher in the skeleton e.g., 1 over 4 over 3 has the root derivative question (i.e., 1) supported by 4 derivative questions (i.e., 4) and each of these 4 derivative questions supported by 3 primitive questions. The Inference Method is specified by selecting an automated Fusion Method that is to be applied at every derivative question, at each Level, to automatically produce its answer based upon the answers to the questions immediately below it. If fusion methods are not selected for every level, then the prior fusion method (i.e., the first one above) is used for the remaining levels; if more fusion methods than derivative question levels are given, the extra ones are ignored. The number of Choices chosen at each Level, determine the number of multiple choice answers or lights that will be associated with the questions at the corresponding level. The Situation Type is selected from the list of available types and determines how situation descriptors for this template and arguments based upon it will be specified. If the Security Marking is provided, it is associated with the new template. After filling in all of the requested information, the new template is created by pushing the new button. Pushing the cancel button, before the new button, dismisses this window without creating any new objects.
In the case of a collection, you also must specify the Collection Type and the Situation Type to be employed. The Collection Type is chosen from a list of supported types (see Using Collection for a description of these types).. The Situation Type is selected from the list of available types and determines how the situation descriptors for this collection will be specified. After filling in all of the requested information, the new collection is created by pushing the new button. Pushing the cancel button, before the new button, dismisses this window without creating any new objects.
If arguments/templates/collections have been previously exported as AML, using the export facility in the Hierarchical Viewer/Editor (Hierarchical Viewer/Editor: Uni-dimensional Argument and Hierarchical Viewer/Editor: Uni-dimensional Template), they are captured in AML files (see Argument Markup Language). If these exported arguments/templates/collections have since been deleted or modified, but their exported AML files remain, they can be reestablished in their previous state through importing. To import such an AML file, push the import button, then the browse button in the Import window, then find the file in the file system browser that is invoked, and finally push the import button in the Import window. A new collection will be created and added to your home collection that contains the imported items; during importing, if some of the items are found to already exist in the identical states, those existing items will be added to the collection rather than creating new items, and a memo will be attached to the resulting collection indicating which items were newly created and which were found.
Objects in this display are retrieved according to the search parameters. The current parameter settings are summarized immediately below the toolbar. Pushing the SEAS-Manager Viewer Parameters Editor button, adjacent to the textual summary, brings up the display below where these setting can be modified. You directly type in the desired criteria where there is no adjacent Discovery button and uses the Discovery buttons to hierarchically browse and select the desired option elsewhere. The Trash buttons are used to clear the adjacent field. Once you have entered the desired criteria, pushing the ok button will cause objects matching that criteria and accessible to you (see Publishing) to be retrieved and displayed in the SEAS Manager window; pushing the cancel button will return to the SEAS Manager without affecting its content. The displayed contents of the your home collection and Recent-Objects, near the top of the SEAS Object Manager window, are unaffected by the search parameters. The Show Types options for Memos only affect the displaying of memo annotations on object icons in the SEAS Object Manager, not which objects will be displayed (see Manipulating Retrieved Objects above).
Objects that are retrieved, as described above, must match all of the criteria set by the parameters. To find objects that partially match the criteria, push the find button. This brings up the Find SEAS Objects window shown below. The criteria is set in the same way as for object retrieval, with the additional requirement that the Search For field must be filled with target object types. Also there is the additional option to search for objects based upon words found in their name. You can look for specific words or words that begin with given sequences of letters.
Pushing the ok button after having set the criteria will result in the found objects being listed in order of their quality of match (see below). Clicking on any of these retrieved objects will cause them to be launched in the Hierarchical Viewer/Editor; pushing the find button will allow one to edit the search criteria; pushing the print button will print this window; pushing the close button will dismiss this window.