Computer Vision Research - 1992-2002

Former affiliations

Computer vision

Since you are reading this page, you are probably not blind, and vision is by far your most important sense. It is something you can take for granted, yet it is a tremendously complicated process to which a major portion of your brain is devoted. Computer vision, a subfield of artificial intelligence, has the goal of replicating the capabilities of human vision on computers.

Starting from a video sequence or a few photographs - a set of two-dimensional, static representations, which are digitized as arrays of integer values, each integer representing the brightness of a location in the image. -, we try to analyse the images to extract information about the scene such as three-dimensional geometry (shape, spatial position and orientation), motion, or recognition of the objects, places, or people as instances of known categories.

I have been working on a variety of projects in computer vision. All of them have in common the theme of extracting three-dimensional geometry from a set of images. With computer generated images or video games, you see (2D) images generated from 3D models. The problems I am addressing are in some sense the inverse. They are considerably more difficult because you try to go from a lower to a higher dimension.

A few major projects

To be taken with a grain of salt...
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