The Robot World Cup
 




RoboCup is an international initiative aiming at fostering AI and intelligent robotics research by providing a standard problem: a soccer game.

RoboCup is a multi-agent, dynamic, real-time, nondeterministic, and adversarial environment, where a wide range of technologies can be integrated and examined:


 

Objective:     Pushing the State-Of-The-Art of Robotics and AI research
 

Dream:          By mid-21st century, a team of fully autonomous humanoid
                   robot soccer players shall win a soccer game, comply with the
                   official rule of the FIFA, against the winner of the most recent
                   World Cup.
 
 

Computer chess challenge

               Deep Blue beated Garry Kasparov using the official rule (1997)
 
 
Chess RoboCup
EnvironmentStaticDynamic
KnowledgeCompleteIncomplete
State configurationFiniteInfinite
ControlCentralizedDistributed
TimeTurn takingReal-time
Data representationSymbolicNumeric

 

RoboCup Leagues

                Simulator League
                Small Size Robot League (F-180)
                Middle Size Robot League (F-2000)
                Sony Legged Robot League
                Humanoid League
 

Past editions:

                1997 Nagoya, Japan
                1998 Paris, France
                1999 Stockholm, Sweden ( 40 sim. / 18 small / 20 middle / 7 legged = 85 )

Next editions:

                2000 Melbourne, Australia
                2001 Seattle, USA
                2002 Japan


1999 Winners

FirstSecondThird
SimulationCMUMagmaFreiburg, DEEssex, UK
SmallCornell Univ.FU BerlinLucky Star Singapore
MediumCS Sharif IranART ItalyCS Freiburg
Legged Lab. robot ParisUNSW AustraliaCMU