The Robot World Cup

RoboCup is an international initiative aiming at fostering
AI and intelligent robotics
research by providing a standard problem: a soccer game.
RoboCup is a multi-agent, dynamic, real-time,
nondeterministic, and adversarial environment,
where a wide
range of technologies can be integrated and examined:
Objective:
Pushing the State-Of-The-Art of Robotics and AI research
Dream: By
mid-21st century, a team of fully autonomous humanoid
robot soccer players shall win a soccer game, comply with the
official rule of the FIFA, against the winner of the most recent
World Cup.
Computer chess challenge
Deep Blue beated Garry Kasparov using the official rule (1997)
| Chess | RoboCup | |
| Environment | Static | Dynamic |
| Knowledge | Complete | Incomplete |
| State configuration | Finite | Infinite |
| Control | Centralized | Distributed |
| Time | Turn taking | Real-time |
| Data representation | Symbolic | Numeric |
RoboCup Leagues
Simulator League
Small Size Robot League (F-180)
Middle Size Robot League (F-2000)
Sony Legged Robot League
Humanoid League
Past editions:
1997 Nagoya, Japan
1998 Paris, France
1999 Stockholm, Sweden ( 40 sim. / 18 small / 20 middle / 7 legged = 85 )
Next editions:
2000 Melbourne, Australia
2001 Seattle, USA
2002 Japan
| First | Second | Third | |
| Simulation | CMU | MagmaFreiburg, DE | Essex, UK |
| Small | Cornell Univ. | FU Berlin | Lucky Star Singapore |
| Medium | CS Sharif Iran | ART Italy | CS Freiburg |
| Legged | Lab. robot Paris | UNSW Australia | CMU |