Radiosity Work


My Master's Thesis , 1995


Room with Pagoda Painting, 1995


The above image was created using a parallel implementation of the progressive refinement algorithm. The codes were written by myself, Jon Goldman, and my colleague, Craig Barnes. The Pagoda painting is a scanned photograph from an oil painting by my wife, Anne Marie Rossi.

Click here for: (1/2 size) Room with Pagoda Painting (111K)

Click here for: (full size) Room with Pagoda Painting (283K)


This work was developed to run in the CAVE Automatic Virtual at SIGGRAPH '94 in VROOM.

The following example shows the ability to import and render Open Inventor 3D text.

Jon's Home, 1995

Click here for: (full size) Jon's Home (39K)


References

Original work in this area stems from studies in radiative heat transfer. The literature cites, Cindy M. Goral, Kenneth E. Torrance,, Donald P. Greenberg, and Bennett Battaile, Modeling the interaction of light between diffuse surfaces. In Computer Graphics (SIGGRAPH '84 Proceedings) (July 1984), H. Christiansen, Ed., vol. 18, pp. 213-222 and, T. Nishita and E. Nakamae, Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection In Computer Graphics, 19(3):23-30, July 1995, as the original sources where the Radiosity method was applied to computer graphics. Interested readers will want to pursue more recent references. A helpful resource is, Cohen, M. F., and Wallace, J. R., Radiosity and Realistic Image Synthesis, Academic Press Professional a Division of Harcourt Brace & Company, 1993. However these are only two of hundreds of references in this field. Extensive BibTex bibliographies on radiosity and computer graphics can be found at: Computer Graphics Bibliographies


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