void tvContinueStroke (tvBase *threeD, int x, int y)

Continue a stroke started by tvBeginStroke()

Documentation

Continue a stroke started by tvBeginStroke(). Should be called on mouse motion between button down and up events.
Returns:
void
Parameters:
threeD - handle to rendering state
x - coordinate of stroke point
y - "
Author:
Lee Iverson
Version:
December 1999
See Also:
tvBeginStroke, tvEndStroke


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