void tvBaseRedoVisibleList (tvBase * threeD, int locked)

Signal to the visibility thread that we need to generate a new visibility list

Documentation

Signal to the visibility thread that we need to generate a new visibility list. This will not result in a full recalculation of the visibility tree, so should only be called when a requested tile is read. (ISSUE: Is this an accurate description of this function?)
Returns:
void
Parameters:
threeD - handle to rendering state
locked - boolean value specifying whether or not the render thread is locked at the time of this function invocation (ISSUE: a bit obscure; this function is also called from * several places by library modules, but only once externally. Perhaps refactor?)


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