uchar* tsmAllocTileBuffer ( TsmConnection connect ) Allocate memory to store a tile
Allocate memory to store a tile.This function will return an allocated area of memory sufficient to hold a single (uncompressed) tile for the dataset that is associated with a connection. Checks are made to ensure that you have passed a valid connect structure.
Tile buffers are used to store the data for a single terrain tile. For example, tsmReadTile will fill a tile buffer with data.