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3DIUS contains a comprehensive set of general-purpose representations and procedures that are common to most image understanding systems. Its object-oriented design makes it easy to extend the system to address other image understanding constructs and more specialized applications.

However, 3DIUS also provides many unique capabilities not found in other imaging systems. Photogrammetric registration - involving multiple images, terrain models, and 3D objects - permits wire frames to accurately overlay source imagery. Extensive use of lighting models, terrain elevation data, and camera models facilitates data entry and increases the efficiency of the human operator. Local coordinate systems are transformed automatically to geographic reference systems. High-quality simulated scenes are created by texture-mapping images onto terrain data and adding renderings of cartographic features using depth-buffering and antialiasing techniques. Motion sequences can be created by choosing a series of camera models and rendering the simulated appearance of the scene from each viewpoint.

Color, stereo, vector, and image sequences
Cartographic products:
Digital Elevation Models (DEM), maps, orthophotos
2D and 3D features:
Curves, regions, polyhedra, superquadrics, roads, buildings
Coordinate transformations:
Perspective and orthographic camera models, Universal Transverse Mercator (UTM), latitude-longitude, earth-centered

Image manipulation:
Pan and zoom, sub-image, rotate, resolution pyramid
Image processing:
Histogram, threshold, convolution, edge-extraction, interpolation, FFT.

User interface:
Multiple windows, simultaneous overlay updating
View interaction:
Change view orientation, focal length, stare point
Object interaction:
Reposition, scale, rotate, drop-to-ground, parameter menu
Scene rendering:
Wire frame, hidden-line removal, shaded relief.

All these facilities are available as primitives for use by programmers building specialized applications. Strict attention has been paid to enforcing photogrammetric rigor throughout, and to exacting the highest performance from standard hardware.

The system is written in a combination of C and Lucid CommonLisp/CLOS for the Sun Microsystems SPARCstation family of computers. Hardware requirements include a GX or GX+ graphics board, at least 32 MB of RAM, and at least 400 MB of disk storage.

Next: Potential Users Up: 3DIUS Brochure Previous: 3DIUS Brochure

Aaron Heller <>
Thu Mar 24 18:35:54 PST 1994
Copyright © 1994 SRI International, 333 Ravenswood Ave., Menlo Park, CA 94025 USA. All rights reserved.