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Workshops
Workshops are half-day and full-day events targeted towards
researchers and developers in the area of collaborative virtual
environments. Workshops will be set in a small informal environment
to enable lively discussion and exchange of ideas.
The following workshops were scheduled for the
CVE2000 conference. All workshops took place on September 10,
2000. Workshop rooms were available from 9.00am to 5.00pm.
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"Systems Aspects of Sharing a Virtual Environment"
Michael Capps, Naval Postgraduate School, USA
Chris Greenhalgh, University of Nottingham, UK
http://npsnet.org/sharedvr
Contact: capps@cs.nps.navy.mil
Abstract:
The field of shared virtual environments has matured. We now have a
reasonable understanding of the range of issues that must be
considered, and of the key technologies and approaches that can be
successfully deployed within particular domains of use.
We do not believe that any single technological solution can address
every potential application. However, we now have access to a number
of enabling technologies that allow us to construct flexible and
extensible technology building-blocks, that can be drawn together in
different combinations for different applications and
requirements. These technologies include object definition languages
and frameworks, and dynamically-extensible execution environments.
In this workshop we plan to bring together a focused group of
world-class researchers and developers. We aim to establish a
framework and preliminary component definitions for a flexible shared
virtual world system, open to all application domains.
The planned outcomes from the workshop are:
A documented and extensible framework and initial interfaces, that
will be made available as an online resource, and submitted for
publication to a relevant academic journal. These will be subject to
ongoing update and revision.
An online repository and mail-group, intended to facilitate the
development and sharing of ideas, component definitions and
implementations within this framework.
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"Combining CVE's and Other Real-Time Communication Media"
Samuli Pekkola, University of Jyväskylä, Finland
Mike Robinson, University of Jyväskylä, Finland
This workshop has been cancelled
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"Voltage in the Milky Night: The Future of CVEs"
Alan Munro, Napier University, Edinburgh, UK
Andrew McGrath, BT Adastral Park, Suffolk, UK
Elaine Raybourn, Sandia National Labs, New Mexico, USA
Contact: a.munro@dcs.napier.ac.uk
Abstract:
The aim of this workshop is to try to look forward to the future of CVEs.
We have already seen in the past 5 years, a move from basic theorising
about CVEs to experience in design, building and interacting within these
environments. Where does this experience point us?
We wish to look at future possibilities/scenarios in a number of domains:
Size and scalability: Most experiences of graphical CVEs have suggested
that they have in large worked well with small communities, but we are
generally aiming for them to support large ones. Should we perhaps
concentrate on smaller communities rather than aiming for large, scalable
VEs? Is less more in terms of virtual community? Should we only be able to
go into a CVE as one person: what about groups around an inhabited TV?
Beyond the desktop: What will happen if CVEs move out of the desktop
computer where they have traditionally resided and are embodied in
different interfaces and network technologies ? We have seen the conceptual
development in terms of ideas of mixed reality: CVEs existing alongside
real spaces and technology. Perhaps the CVE itself may evolve beyond the
desktop and be instantiated in many different devices, e.g. wireless
technologies. What happens if we interact moving in space and in a virtual
environment? We wish to look at possible domains from the perspectives of
users in this space, and from designers. How will this impinge on our
experience of virtuality?
Mutability: Is the current way of building virtual environments wrong? That
they are instantiated in a top-down fashion and are limited in any
mutability. Do we need to "build in" the possibility for mutability in
these spaces? In a large space, it may be economically ruinous to have
intensive upkeep of the VE considering the ratios of developers to users as
indicated from present experience. Perhaps users themselves have to be
enabledS perhaps the environment changes itself, through artificial life,
virtual ecosystems, climate, ecosystems etc.
We wise to reflect on these themes in terms of both development and
experience of use.
Note to workshop presenters: overhead projectors
will be available for presentations; however, no data projectors will
be available for connecting to laptops. Presenters are encouraged to
use transparencies for their sessions.
Jonathan Trevor
CVE2000 Workshops Chair
e-mail: trevor@pal.xerox.com
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