Schedule for the first Workshop on Agents in Computer Games


at The 3rd International Conference on Computers and Games (CG'02)
(co-located with AAAI and UAI 2002)

July 27, 2002, Edmonton, Canada

11:00 - 11:15 Chair welcome
11:15 - 11:45 An Anytime Planning Agent For Computer Game Worlds
Nick Hawes,School of Computer Science, The University of Birmingham
11:45-12:15 Context-Dependent Joint Behavior Arbitration for Computer Games
Gal Kaminka, Carnegie Mellon University
Jared Go, Carnegie Mellon University
Thuc Vu, Carnegie Mellon University
12:15-1:30 Lunch
1:30-2:00 Opponent modeling by analysing play
Jan Ramon, KULeuven
Nico Jacobs, KULeuven
2:00-2:30 Tapir: an Action Language Beyond Scripting
Gary King, University of Massachusetts, Amherst
Marc Atkin, University of Massachusetts, Amherst
David Westbrook, University of Massachusetts, Amherst
Paul Cohen, University of Massachusetts, Amherst
2:30-3:00 Multi-Agent Movement Coordination in Patrolling
Aydano Machado, Centro de Informetica (CIn) Universidade Federal de Pernambuco
Geber Ramalho, Centro de Informetica (CIn) Universidade Federal de Pernambuco
Jean-Daniel Zucker, Laboratoire d?Informatique de Paris VI (LIP6) Universite Paris 6
Alexis Drogoul, Laboratoire d'Informatique de Paris VI (LIP6) Universite Paris 6
3:00-3:30 Modeling Complex Management Games with Bayesian Networks: The FutSim Case Study
Jeferson Valadares, CIn-UFPE
Geber Ramalho, CIn-UFPE
Marcelo Ladeira, CIC-UnB
3:30-4:00 Break
4:00-5:00 TBA
5:00-6:00 Discussion